/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ var Path = require("zrender/lib/graphic/Path"); /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ var _default = Path.extend({ type: 'echartsGaugePointer', shape: { angle: 0, width: 10, r: 10, x: 0, y: 0 }, buildPath: function (ctx, shape) { var mathCos = Math.cos; var mathSin = Math.sin; var r = shape.r; var width = shape.width; var angle = shape.angle; var x = shape.x - mathCos(angle) * width * (width >= r / 3 ? 1 : 2); var y = shape.y - mathSin(angle) * width * (width >= r / 3 ? 1 : 2); angle = shape.angle - Math.PI / 2; ctx.moveTo(x, y); ctx.lineTo(shape.x + mathCos(angle) * width, shape.y + mathSin(angle) * width); ctx.lineTo(shape.x + mathCos(shape.angle) * r, shape.y + mathSin(shape.angle) * r); ctx.lineTo(shape.x - mathCos(angle) * width, shape.y - mathSin(angle) * width); ctx.lineTo(x, y); return; } }); module.exports = _default;