/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ var graphic = require("../../util/graphic"); var vec2 = require("zrender/lib/core/vector"); /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * Line path for bezier and straight line draw */ var straightLineProto = graphic.Line.prototype; var bezierCurveProto = graphic.BezierCurve.prototype; function isLine(shape) { return isNaN(+shape.cpx1) || isNaN(+shape.cpy1); } var _default = graphic.extendShape({ type: 'ec-line', style: { stroke: '#000', fill: null }, shape: { x1: 0, y1: 0, x2: 0, y2: 0, percent: 1, cpx1: null, cpy1: null }, buildPath: function (ctx, shape) { (isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape); }, pointAt: function (t) { return isLine(this.shape) ? straightLineProto.pointAt.call(this, t) : bezierCurveProto.pointAt.call(this, t); }, tangentAt: function (t) { var shape = this.shape; var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t); return vec2.normalize(p, p); } }); module.exports = _default;