var _config = require("./config"); var devicePixelRatio = _config.devicePixelRatio; var util = require("./core/util"); var log = require("./core/log"); var BoundingRect = require("./core/BoundingRect"); var timsort = require("./core/timsort"); var Layer = require("./Layer"); var requestAnimationFrame = require("./animation/requestAnimationFrame"); var Image = require("./graphic/Image"); var env = require("./core/env"); var HOVER_LAYER_ZLEVEL = 1e5; var CANVAS_ZLEVEL = 314159; var EL_AFTER_INCREMENTAL_INC = 0.01; var INCREMENTAL_INC = 0.001; function parseInt10(val) { return parseInt(val, 10); } function isLayerValid(layer) { if (!layer) { return false; } if (layer.__builtin__) { return true; } if (typeof layer.resize !== 'function' || typeof layer.refresh !== 'function') { return false; } return true; } var tmpRect = new BoundingRect(0, 0, 0, 0); var viewRect = new BoundingRect(0, 0, 0, 0); function isDisplayableCulled(el, width, height) { tmpRect.copy(el.getBoundingRect()); if (el.transform) { tmpRect.applyTransform(el.transform); } viewRect.width = width; viewRect.height = height; return !tmpRect.intersect(viewRect); } function isClipPathChanged(clipPaths, prevClipPaths) { if (clipPaths === prevClipPaths) { // Can both be null or undefined return false; } if (!clipPaths || !prevClipPaths || clipPaths.length !== prevClipPaths.length) { return true; } for (var i = 0; i < clipPaths.length; i++) { if (clipPaths[i] !== prevClipPaths[i]) { return true; } } } function doClip(clipPaths, ctx) { for (var i = 0; i < clipPaths.length; i++) { var clipPath = clipPaths[i]; clipPath.setTransform(ctx); ctx.beginPath(); clipPath.buildPath(ctx, clipPath.shape); ctx.clip(); // Transform back clipPath.restoreTransform(ctx); } } function createRoot(width, height) { var domRoot = document.createElement('div'); // domRoot.onselectstart = returnFalse; // 避免页面选中的尴尬 domRoot.style.cssText = ['position:relative', 'overflow:hidden', 'width:' + width + 'px', 'height:' + height + 'px', 'padding:0', 'margin:0', 'border-width:0'].join(';') + ';'; return domRoot; } /** * @alias module:zrender/Painter * @constructor * @param {HTMLElement} root 绘图容器 * @param {module:zrender/Storage} storage * @param {Object} opts */ var Painter = function (root, storage, opts) { this.type = 'canvas'; // In node environment using node-canvas var singleCanvas = !root.nodeName // In node ? || root.nodeName.toUpperCase() === 'CANVAS'; this._opts = opts = util.extend({}, opts || {}); /** * @type {number} */ this.dpr = opts.devicePixelRatio || devicePixelRatio; /** * @type {boolean} * @private */ this._singleCanvas = singleCanvas; /** * 绘图容器 * @type {HTMLElement} */ this.root = root; var rootStyle = root.style; if (rootStyle) { rootStyle['-webkit-tap-highlight-color'] = 'transparent'; rootStyle['-webkit-user-select'] = rootStyle['user-select'] = rootStyle['-webkit-touch-callout'] = 'none'; root.innerHTML = ''; } /** * @type {module:zrender/Storage} */ this.storage = storage; /** * @type {Array.} * @private */ var zlevelList = this._zlevelList = []; /** * @type {Object.} * @private */ var layers = this._layers = {}; /** * @type {Object.} * @private */ this._layerConfig = {}; /** * zrender will do compositing when root is a canvas and have multiple zlevels. */ this._needsManuallyCompositing = false; if (!singleCanvas) { this._width = this._getSize(0); this._height = this._getSize(1); var domRoot = this._domRoot = createRoot(this._width, this._height); root.appendChild(domRoot); } else { var width = root.width; var height = root.height; if (opts.width != null) { width = opts.width; } if (opts.height != null) { height = opts.height; } this.dpr = opts.devicePixelRatio || 1; // Use canvas width and height directly root.width = width * this.dpr; root.height = height * this.dpr; this._width = width; this._height = height; // Create layer if only one given canvas // Device can be specified to create a high dpi image. var mainLayer = new Layer(root, this, this.dpr); mainLayer.__builtin__ = true; mainLayer.initContext(); // FIXME Use canvas width and height // mainLayer.resize(width, height); layers[CANVAS_ZLEVEL] = mainLayer; mainLayer.zlevel = CANVAS_ZLEVEL; // Not use common zlevel. zlevelList.push(CANVAS_ZLEVEL); this._domRoot = root; } /** * @type {module:zrender/Layer} * @private */ this._hoverlayer = null; this._hoverElements = []; }; Painter.prototype = { constructor: Painter, getType: function () { return 'canvas'; }, /** * If painter use a single canvas * @return {boolean} */ isSingleCanvas: function () { return this._singleCanvas; }, /** * @return {HTMLDivElement} */ getViewportRoot: function () { return this._domRoot; }, getViewportRootOffset: function () { var viewportRoot = this.getViewportRoot(); if (viewportRoot) { return { offsetLeft: viewportRoot.offsetLeft || 0, offsetTop: viewportRoot.offsetTop || 0 }; } }, /** * 刷新 * @param {boolean} [paintAll=false] 强制绘制所有displayable */ refresh: function (paintAll) { var list = this.storage.getDisplayList(true); var zlevelList = this._zlevelList; this._redrawId = Math.random(); this._paintList(list, paintAll, this._redrawId); // Paint custum layers for (var i = 0; i < zlevelList.length; i++) { var z = zlevelList[i]; var layer = this._layers[z]; if (!layer.__builtin__ && layer.refresh) { var clearColor = i === 0 ? this._backgroundColor : null; layer.refresh(clearColor); } } this.refreshHover(); return this; }, addHover: function (el, hoverStyle) { if (el.__hoverMir) { return; } var elMirror = new el.constructor({ style: el.style, shape: el.shape, z: el.z, z2: el.z2, silent: el.silent }); elMirror.__from = el; el.__hoverMir = elMirror; hoverStyle && elMirror.setStyle(hoverStyle); this._hoverElements.push(elMirror); return elMirror; }, removeHover: function (el) { var elMirror = el.__hoverMir; var hoverElements = this._hoverElements; var idx = util.indexOf(hoverElements, elMirror); if (idx >= 0) { hoverElements.splice(idx, 1); } el.__hoverMir = null; }, clearHover: function (el) { var hoverElements = this._hoverElements; for (var i = 0; i < hoverElements.length; i++) { var from = hoverElements[i].__from; if (from) { from.__hoverMir = null; } } hoverElements.length = 0; }, refreshHover: function () { var hoverElements = this._hoverElements; var len = hoverElements.length; var hoverLayer = this._hoverlayer; hoverLayer && hoverLayer.clear(); if (!len) { return; } timsort(hoverElements, this.storage.displayableSortFunc); // Use a extream large zlevel // FIXME? if (!hoverLayer) { hoverLayer = this._hoverlayer = this.getLayer(HOVER_LAYER_ZLEVEL); } var scope = {}; hoverLayer.ctx.save(); for (var i = 0; i < len;) { var el = hoverElements[i]; var originalEl = el.__from; // Original el is removed // PENDING if (!(originalEl && originalEl.__zr)) { hoverElements.splice(i, 1); originalEl.__hoverMir = null; len--; continue; } i++; // Use transform // FIXME style and shape ? if (!originalEl.invisible) { el.transform = originalEl.transform; el.invTransform = originalEl.invTransform; el.__clipPaths = originalEl.__clipPaths; // el. this._doPaintEl(el, hoverLayer, true, scope); } } hoverLayer.ctx.restore(); }, getHoverLayer: function () { return this.getLayer(HOVER_LAYER_ZLEVEL); }, _paintList: function (list, paintAll, redrawId) { if (this._redrawId !== redrawId) { return; } paintAll = paintAll || false; this._updateLayerStatus(list); var finished = this._doPaintList(list, paintAll); if (this._needsManuallyCompositing) { this._compositeManually(); } if (!finished) { var self = this; requestAnimationFrame(function () { self._paintList(list, paintAll, redrawId); }); } }, _compositeManually: function () { var ctx = this.getLayer(CANVAS_ZLEVEL).ctx; var width = this._domRoot.width; var height = this._domRoot.height; ctx.clearRect(0, 0, width, height); // PENDING, If only builtin layer? this.eachBuiltinLayer(function (layer) { if (layer.virtual) { ctx.drawImage(layer.dom, 0, 0, width, height); } }); }, _doPaintList: function (list, paintAll) { var layerList = []; for (var zi = 0; zi < this._zlevelList.length; zi++) { var zlevel = this._zlevelList[zi]; var layer = this._layers[zlevel]; if (layer.__builtin__ && layer !== this._hoverlayer && (layer.__dirty || paintAll)) { layerList.push(layer); } } var finished = true; for (var k = 0; k < layerList.length; k++) { var layer = layerList[k]; var ctx = layer.ctx; var scope = {}; ctx.save(); var start = paintAll ? layer.__startIndex : layer.__drawIndex; var useTimer = !paintAll && layer.incremental && Date.now; var startTime = useTimer && Date.now(); var clearColor = layer.zlevel === this._zlevelList[0] ? this._backgroundColor : null; // All elements in this layer are cleared. if (layer.__startIndex === layer.__endIndex) { layer.clear(false, clearColor); } else if (start === layer.__startIndex) { var firstEl = list[start]; if (!firstEl.incremental || !firstEl.notClear || paintAll) { layer.clear(false, clearColor); } } if (start === -1) { console.error('For some unknown reason. drawIndex is -1'); start = layer.__startIndex; } for (var i = start; i < layer.__endIndex; i++) { var el = list[i]; this._doPaintEl(el, layer, paintAll, scope); el.__dirty = el.__dirtyText = false; if (useTimer) { // Date.now can be executed in 13,025,305 ops/second. var dTime = Date.now() - startTime; // Give 15 millisecond to draw. // The rest elements will be drawn in the next frame. if (dTime > 15) { break; } } } layer.__drawIndex = i; if (layer.__drawIndex < layer.__endIndex) { finished = false; } if (scope.prevElClipPaths) { // Needs restore the state. If last drawn element is in the clipping area. ctx.restore(); } ctx.restore(); } if (env.wxa) { // Flush for weixin application util.each(this._layers, function (layer) { if (layer && layer.ctx && layer.ctx.draw) { layer.ctx.draw(); } }); } return finished; }, _doPaintEl: function (el, currentLayer, forcePaint, scope) { var ctx = currentLayer.ctx; var m = el.transform; if ((currentLayer.__dirty || forcePaint) && // Ignore invisible element !el.invisible // Ignore transparent element && el.style.opacity !== 0 // Ignore scale 0 element, in some environment like node-canvas // Draw a scale 0 element can cause all following draw wrong // And setTransform with scale 0 will cause set back transform failed. && !(m && !m[0] && !m[3]) // Ignore culled element && !(el.culling && isDisplayableCulled(el, this._width, this._height))) { var clipPaths = el.__clipPaths; // Optimize when clipping on group with several elements if (!scope.prevElClipPaths || isClipPathChanged(clipPaths, scope.prevElClipPaths)) { // If has previous clipping state, restore from it if (scope.prevElClipPaths) { currentLayer.ctx.restore(); scope.prevElClipPaths = null; // Reset prevEl since context has been restored scope.prevEl = null; } // New clipping state if (clipPaths) { ctx.save(); doClip(clipPaths, ctx); scope.prevElClipPaths = clipPaths; } } el.beforeBrush && el.beforeBrush(ctx); el.brush(ctx, scope.prevEl || null); scope.prevEl = el; el.afterBrush && el.afterBrush(ctx); } }, /** * 获取 zlevel 所在层,如果不存在则会创建一个新的层 * @param {number} zlevel * @param {boolean} virtual Virtual layer will not be inserted into dom. * @return {module:zrender/Layer} */ getLayer: function (zlevel, virtual) { if (this._singleCanvas && !this._needsManuallyCompositing) { zlevel = CANVAS_ZLEVEL; } var layer = this._layers[zlevel]; if (!layer) { // Create a new layer layer = new Layer('zr_' + zlevel, this, this.dpr); layer.zlevel = zlevel; layer.__builtin__ = true; if (this._layerConfig[zlevel]) { util.merge(layer, this._layerConfig[zlevel], true); } if (virtual) { layer.virtual = virtual; } this.insertLayer(zlevel, layer); // Context is created after dom inserted to document // Or excanvas will get 0px clientWidth and clientHeight layer.initContext(); } return layer; }, insertLayer: function (zlevel, layer) { var layersMap = this._layers; var zlevelList = this._zlevelList; var len = zlevelList.length; var prevLayer = null; var i = -1; var domRoot = this._domRoot; if (layersMap[zlevel]) { log('ZLevel ' + zlevel + ' has been used already'); return; } // Check if is a valid layer if (!isLayerValid(layer)) { log('Layer of zlevel ' + zlevel + ' is not valid'); return; } if (len > 0 && zlevel > zlevelList[0]) { for (i = 0; i < len - 1; i++) { if (zlevelList[i] < zlevel && zlevelList[i + 1] > zlevel) { break; } } prevLayer = layersMap[zlevelList[i]]; } zlevelList.splice(i + 1, 0, zlevel); layersMap[zlevel] = layer; // Vitual layer will not directly show on the screen. // (It can be a WebGL layer and assigned to a ZImage element) // But it still under management of zrender. if (!layer.virtual) { if (prevLayer) { var prevDom = prevLayer.dom; if (prevDom.nextSibling) { domRoot.insertBefore(layer.dom, prevDom.nextSibling); } else { domRoot.appendChild(layer.dom); } } else { if (domRoot.firstChild) { domRoot.insertBefore(layer.dom, domRoot.firstChild); } else { domRoot.appendChild(layer.dom); } } } }, // Iterate each layer eachLayer: function (cb, context) { var zlevelList = this._zlevelList; var z; var i; for (i = 0; i < zlevelList.length; i++) { z = zlevelList[i]; cb.call(context, this._layers[z], z); } }, // Iterate each buildin layer eachBuiltinLayer: function (cb, context) { var zlevelList = this._zlevelList; var layer; var z; var i; for (i = 0; i < zlevelList.length; i++) { z = zlevelList[i]; layer = this._layers[z]; if (layer.__builtin__) { cb.call(context, layer, z); } } }, // Iterate each other layer except buildin layer eachOtherLayer: function (cb, context) { var zlevelList = this._zlevelList; var layer; var z; var i; for (i = 0; i < zlevelList.length; i++) { z = zlevelList[i]; layer = this._layers[z]; if (!layer.__builtin__) { cb.call(context, layer, z); } } }, /** * 获取所有已创建的层 * @param {Array.} [prevLayer] */ getLayers: function () { return this._layers; }, _updateLayerStatus: function (list) { this.eachBuiltinLayer(function (layer, z) { layer.__dirty = layer.__used = false; }); function updatePrevLayer(idx) { if (prevLayer) { if (prevLayer.__endIndex !== idx) { prevLayer.__dirty = true; } prevLayer.__endIndex = idx; } } if (this._singleCanvas) { for (var i = 1; i < list.length; i++) { var el = list[i]; if (el.zlevel !== list[i - 1].zlevel || el.incremental) { this._needsManuallyCompositing = true; break; } } } var prevLayer = null; var incrementalLayerCount = 0; for (var i = 0; i < list.length; i++) { var el = list[i]; var zlevel = el.zlevel; var layer; // PENDING If change one incremental element style ? // TODO Where there are non-incremental elements between incremental elements. if (el.incremental) { layer = this.getLayer(zlevel + INCREMENTAL_INC, this._needsManuallyCompositing); layer.incremental = true; incrementalLayerCount = 1; } else { layer = this.getLayer(zlevel + (incrementalLayerCount > 0 ? EL_AFTER_INCREMENTAL_INC : 0), this._needsManuallyCompositing); } if (!layer.__builtin__) { log('ZLevel ' + zlevel + ' has been used by unkown layer ' + layer.id); } if (layer !== prevLayer) { layer.__used = true; if (layer.__startIndex !== i) { layer.__dirty = true; } layer.__startIndex = i; if (!layer.incremental) { layer.__drawIndex = i; } else { // Mark layer draw index needs to update. layer.__drawIndex = -1; } updatePrevLayer(i); prevLayer = layer; } if (el.__dirty) { layer.__dirty = true; if (layer.incremental && layer.__drawIndex < 0) { // Start draw from the first dirty element. layer.__drawIndex = i; } } } updatePrevLayer(i); this.eachBuiltinLayer(function (layer, z) { // Used in last frame but not in this frame. Needs clear if (!layer.__used && layer.getElementCount() > 0) { layer.__dirty = true; layer.__startIndex = layer.__endIndex = layer.__drawIndex = 0; } // For incremental layer. In case start index changed and no elements are dirty. if (layer.__dirty && layer.__drawIndex < 0) { layer.__drawIndex = layer.__startIndex; } }); }, /** * 清除hover层外所有内容 */ clear: function () { this.eachBuiltinLayer(this._clearLayer); return this; }, _clearLayer: function (layer) { layer.clear(); }, setBackgroundColor: function (backgroundColor) { this._backgroundColor = backgroundColor; }, /** * 修改指定zlevel的绘制参数 * * @param {string} zlevel * @param {Object} config 配置对象 * @param {string} [config.clearColor=0] 每次清空画布的颜色 * @param {string} [config.motionBlur=false] 是否开启动态模糊 * @param {number} [config.lastFrameAlpha=0.7] * 在开启动态模糊的时候使用,与上一帧混合的alpha值,值越大尾迹越明显 */ configLayer: function (zlevel, config) { if (config) { var layerConfig = this._layerConfig; if (!layerConfig[zlevel]) { layerConfig[zlevel] = config; } else { util.merge(layerConfig[zlevel], config, true); } for (var i = 0; i < this._zlevelList.length; i++) { var _zlevel = this._zlevelList[i]; if (_zlevel === zlevel || _zlevel === zlevel + EL_AFTER_INCREMENTAL_INC) { var layer = this._layers[_zlevel]; util.merge(layer, layerConfig[zlevel], true); } } } }, /** * 删除指定层 * @param {number} zlevel 层所在的zlevel */ delLayer: function (zlevel) { var layers = this._layers; var zlevelList = this._zlevelList; var layer = layers[zlevel]; if (!layer) { return; } layer.dom.parentNode.removeChild(layer.dom); delete layers[zlevel]; zlevelList.splice(util.indexOf(zlevelList, zlevel), 1); }, /** * 区域大小变化后重绘 */ resize: function (width, height) { if (!this._domRoot.style) { // Maybe in node or worker if (width == null || height == null) { return; } this._width = width; this._height = height; this.getLayer(CANVAS_ZLEVEL).resize(width, height); } else { var domRoot = this._domRoot; // FIXME Why ? domRoot.style.display = 'none'; // Save input w/h var opts = this._opts; width != null && (opts.width = width); height != null && (opts.height = height); width = this._getSize(0); height = this._getSize(1); domRoot.style.display = ''; // 优化没有实际改变的resize if (this._width !== width || height !== this._height) { domRoot.style.width = width + 'px'; domRoot.style.height = height + 'px'; for (var id in this._layers) { if (this._layers.hasOwnProperty(id)) { this._layers[id].resize(width, height); } } util.each(this._progressiveLayers, function (layer) { layer.resize(width, height); }); this.refresh(true); } this._width = width; this._height = height; } return this; }, /** * 清除单独的一个层 * @param {number} zlevel */ clearLayer: function (zlevel) { var layer = this._layers[zlevel]; if (layer) { layer.clear(); } }, /** * 释放 */ dispose: function () { this.root.innerHTML = ''; this.root = this.storage = this._domRoot = this._layers = null; }, /** * Get canvas which has all thing rendered * @param {Object} opts * @param {string} [opts.backgroundColor] * @param {number} [opts.pixelRatio] */ getRenderedCanvas: function (opts) { opts = opts || {}; if (this._singleCanvas && !this._compositeManually) { return this._layers[CANVAS_ZLEVEL].dom; } var imageLayer = new Layer('image', this, opts.pixelRatio || this.dpr); imageLayer.initContext(); imageLayer.clear(false, opts.backgroundColor || this._backgroundColor); if (opts.pixelRatio <= this.dpr) { this.refresh(); var width = imageLayer.dom.width; var height = imageLayer.dom.height; var ctx = imageLayer.ctx; this.eachLayer(function (layer) { if (layer.__builtin__) { ctx.drawImage(layer.dom, 0, 0, width, height); } else if (layer.renderToCanvas) { imageLayer.ctx.save(); layer.renderToCanvas(imageLayer.ctx); imageLayer.ctx.restore(); } }); } else { // PENDING, echarts-gl and incremental rendering. var scope = {}; var displayList = this.storage.getDisplayList(true); for (var i = 0; i < displayList.length; i++) { var el = displayList[i]; this._doPaintEl(el, imageLayer, true, scope); } } return imageLayer.dom; }, /** * 获取绘图区域宽度 */ getWidth: function () { return this._width; }, /** * 获取绘图区域高度 */ getHeight: function () { return this._height; }, _getSize: function (whIdx) { var opts = this._opts; var wh = ['width', 'height'][whIdx]; var cwh = ['clientWidth', 'clientHeight'][whIdx]; var plt = ['paddingLeft', 'paddingTop'][whIdx]; var prb = ['paddingRight', 'paddingBottom'][whIdx]; if (opts[wh] != null && opts[wh] !== 'auto') { return parseFloat(opts[wh]); } var root = this.root; // IE8 does not support getComputedStyle, but it use VML. var stl = document.defaultView.getComputedStyle(root); return (root[cwh] || parseInt10(stl[wh]) || parseInt10(root.style[wh])) - (parseInt10(stl[plt]) || 0) - (parseInt10(stl[prb]) || 0) | 0; }, pathToImage: function (path, dpr) { dpr = dpr || this.dpr; var canvas = document.createElement('canvas'); var ctx = canvas.getContext('2d'); var rect = path.getBoundingRect(); var style = path.style; var shadowBlurSize = style.shadowBlur * dpr; var shadowOffsetX = style.shadowOffsetX * dpr; var shadowOffsetY = style.shadowOffsetY * dpr; var lineWidth = style.hasStroke() ? style.lineWidth : 0; var leftMargin = Math.max(lineWidth / 2, -shadowOffsetX + shadowBlurSize); var rightMargin = Math.max(lineWidth / 2, shadowOffsetX + shadowBlurSize); var topMargin = Math.max(lineWidth / 2, -shadowOffsetY + shadowBlurSize); var bottomMargin = Math.max(lineWidth / 2, shadowOffsetY + shadowBlurSize); var width = rect.width + leftMargin + rightMargin; var height = rect.height + topMargin + bottomMargin; canvas.width = width * dpr; canvas.height = height * dpr; ctx.scale(dpr, dpr); ctx.clearRect(0, 0, width, height); ctx.dpr = dpr; var pathTransform = { position: path.position, rotation: path.rotation, scale: path.scale }; path.position = [leftMargin - rect.x, topMargin - rect.y]; path.rotation = 0; path.scale = [1, 1]; path.updateTransform(); if (path) { path.brush(ctx); } var ImageShape = Image; var imgShape = new ImageShape({ style: { x: 0, y: 0, image: canvas } }); if (pathTransform.position != null) { imgShape.position = path.position = pathTransform.position; } if (pathTransform.rotation != null) { imgShape.rotation = path.rotation = pathTransform.rotation; } if (pathTransform.scale != null) { imgShape.scale = path.scale = pathTransform.scale; } return imgShape; } }; var _default = Painter; module.exports = _default;