var _event = require("../core/event"); var addEventListener = _event.addEventListener; var removeEventListener = _event.removeEventListener; var normalizeEvent = _event.normalizeEvent; var zrUtil = require("../core/util"); var Eventful = require("../mixin/Eventful"); var env = require("../core/env"); var TOUCH_CLICK_DELAY = 300; var mouseHandlerNames = ['click', 'dblclick', 'mousewheel', 'mouseout', 'mouseup', 'mousedown', 'mousemove', 'contextmenu']; var touchHandlerNames = ['touchstart', 'touchend', 'touchmove']; var pointerEventNames = { pointerdown: 1, pointerup: 1, pointermove: 1, pointerout: 1 }; var pointerHandlerNames = zrUtil.map(mouseHandlerNames, function (name) { var nm = name.replace('mouse', 'pointer'); return pointerEventNames[nm] ? nm : name; }); function eventNameFix(name) { return name === 'mousewheel' && env.browser.firefox ? 'DOMMouseScroll' : name; } // function onMSGestureChange(proxy, event) { // if (event.translationX || event.translationY) { // // mousemove is carried by MSGesture to reduce the sensitivity. // proxy.handler.dispatchToElement(event.target, 'mousemove', event); // } // if (event.scale !== 1) { // event.pinchX = event.offsetX; // event.pinchY = event.offsetY; // event.pinchScale = event.scale; // proxy.handler.dispatchToElement(event.target, 'pinch', event); // } // } /** * Prevent mouse event from being dispatched after Touch Events action * @see * 1. Mobile browsers dispatch mouse events 300ms after touchend. * 2. Chrome for Android dispatch mousedown for long-touch about 650ms * Result: Blocking Mouse Events for 700ms. */ function setTouchTimer(instance) { instance._touching = true; clearTimeout(instance._touchTimer); instance._touchTimer = setTimeout(function () { instance._touching = false; }, 700); } var domHandlers = { /** * Mouse move handler * @inner * @param {Event} event */ mousemove: function (event) { event = normalizeEvent(this.dom, event); this.trigger('mousemove', event); }, /** * Mouse out handler * @inner * @param {Event} event */ mouseout: function (event) { event = normalizeEvent(this.dom, event); var element = event.toElement || event.relatedTarget; if (element !== this.dom) { while (element && element.nodeType !== 9) { // 忽略包含在root中的dom引起的mouseOut if (element === this.dom) { return; } element = element.parentNode; } } this.trigger('mouseout', event); }, /** * Touch开始响应函数 * @inner * @param {Event} event */ touchstart: function (event) { // Default mouse behaviour should not be disabled here. // For example, page may needs to be slided. event = normalizeEvent(this.dom, event); // Mark touch, which is useful in distinguish touch and // mouse event in upper applicatoin. event.zrByTouch = true; this._lastTouchMoment = new Date(); this.handler.processGesture(this, event, 'start'); // In touch device, trigger `mousemove`(`mouseover`) should // be triggered, and must before `mousedown` triggered. domHandlers.mousemove.call(this, event); domHandlers.mousedown.call(this, event); setTouchTimer(this); }, /** * Touch移动响应函数 * @inner * @param {Event} event */ touchmove: function (event) { event = normalizeEvent(this.dom, event); // Mark touch, which is useful in distinguish touch and // mouse event in upper applicatoin. event.zrByTouch = true; this.handler.processGesture(this, event, 'change'); // Mouse move should always be triggered no matter whether // there is gestrue event, because mouse move and pinch may // be used at the same time. domHandlers.mousemove.call(this, event); setTouchTimer(this); }, /** * Touch结束响应函数 * @inner * @param {Event} event */ touchend: function (event) { event = normalizeEvent(this.dom, event); // Mark touch, which is useful in distinguish touch and // mouse event in upper applicatoin. event.zrByTouch = true; this.handler.processGesture(this, event, 'end'); domHandlers.mouseup.call(this, event); // Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is // triggered in `touchstart`. This seems to be illogical, but by this mechanism, // we can conveniently implement "hover style" in both PC and touch device just // by listening to `mouseover` to add "hover style" and listening to `mouseout` // to remove "hover style" on an element, without any additional code for // compatibility. (`mouseout` will not be triggered in `touchend`, so "hover // style" will remain for user view) // click event should always be triggered no matter whether // there is gestrue event. System click can not be prevented. if (+new Date() - this._lastTouchMoment < TOUCH_CLICK_DELAY) { domHandlers.click.call(this, event); } setTouchTimer(this); }, pointerdown: function (event) { domHandlers.mousedown.call(this, event); // if (useMSGuesture(this, event)) { // this._msGesture.addPointer(event.pointerId); // } }, pointermove: function (event) { // FIXME // pointermove is so sensitive that it always triggered when // tap(click) on touch screen, which affect some judgement in // upper application. So, we dont support mousemove on MS touch // device yet. if (!isPointerFromTouch(event)) { domHandlers.mousemove.call(this, event); } }, pointerup: function (event) { domHandlers.mouseup.call(this, event); }, pointerout: function (event) { // pointerout will be triggered when tap on touch screen // (IE11+/Edge on MS Surface) after click event triggered, // which is inconsistent with the mousout behavior we defined // in touchend. So we unify them. // (check domHandlers.touchend for detailed explanation) if (!isPointerFromTouch(event)) { domHandlers.mouseout.call(this, event); } } }; function isPointerFromTouch(event) { var pointerType = event.pointerType; return pointerType === 'pen' || pointerType === 'touch'; } // function useMSGuesture(handlerProxy, event) { // return isPointerFromTouch(event) && !!handlerProxy._msGesture; // } // Common handlers zrUtil.each(['click', 'mousedown', 'mouseup', 'mousewheel', 'dblclick', 'contextmenu'], function (name) { domHandlers[name] = function (event) { event = normalizeEvent(this.dom, event); this.trigger(name, event); }; }); /** * 为控制类实例初始化dom 事件处理函数 * * @inner * @param {module:zrender/Handler} instance 控制类实例 */ function initDomHandler(instance) { zrUtil.each(touchHandlerNames, function (name) { instance._handlers[name] = zrUtil.bind(domHandlers[name], instance); }); zrUtil.each(pointerHandlerNames, function (name) { instance._handlers[name] = zrUtil.bind(domHandlers[name], instance); }); zrUtil.each(mouseHandlerNames, function (name) { instance._handlers[name] = makeMouseHandler(domHandlers[name], instance); }); function makeMouseHandler(fn, instance) { return function () { if (instance._touching) { return; } return fn.apply(instance, arguments); }; } } function HandlerDomProxy(dom) { Eventful.call(this); this.dom = dom; /** * @private * @type {boolean} */ this._touching = false; /** * @private * @type {number} */ this._touchTimer; this._handlers = {}; initDomHandler(this); if (env.pointerEventsSupported) { // Only IE11+/Edge // 1. On devices that both enable touch and mouse (e.g., MS Surface and lenovo X240), // IE11+/Edge do not trigger touch event, but trigger pointer event and mouse event // at the same time. // 2. On MS Surface, it probablely only trigger mousedown but no mouseup when tap on // screen, which do not occurs in pointer event. // So we use pointer event to both detect touch gesture and mouse behavior. mountHandlers(pointerHandlerNames, this); // FIXME // Note: MS Gesture require CSS touch-action set. But touch-action is not reliable, // which does not prevent defuault behavior occasionally (which may cause view port // zoomed in but use can not zoom it back). And event.preventDefault() does not work. // So we have to not to use MSGesture and not to support touchmove and pinch on MS // touch screen. And we only support click behavior on MS touch screen now. // MS Gesture Event is only supported on IE11+/Edge and on Windows 8+. // We dont support touch on IE on win7. // See // if (typeof MSGesture === 'function') { // (this._msGesture = new MSGesture()).target = dom; // jshint ignore:line // dom.addEventListener('MSGestureChange', onMSGestureChange); // } } else { if (env.touchEventsSupported) { mountHandlers(touchHandlerNames, this); // Handler of 'mouseout' event is needed in touch mode, which will be mounted below. // addEventListener(root, 'mouseout', this._mouseoutHandler); } // 1. Considering some devices that both enable touch and mouse event (like on MS Surface // and lenovo X240, @see #2350), we make mouse event be always listened, otherwise // mouse event can not be handle in those devices. // 2. On MS Surface, Chrome will trigger both touch event and mouse event. How to prevent // mouseevent after touch event triggered, see `setTouchTimer`. mountHandlers(mouseHandlerNames, this); } function mountHandlers(handlerNames, instance) { zrUtil.each(handlerNames, function (name) { addEventListener(dom, eventNameFix(name), instance._handlers[name]); }, instance); } } var handlerDomProxyProto = HandlerDomProxy.prototype; handlerDomProxyProto.dispose = function () { var handlerNames = mouseHandlerNames.concat(touchHandlerNames); for (var i = 0; i < handlerNames.length; i++) { var name = handlerNames[i]; removeEventListener(this.dom, eventNameFix(name), this._handlers[name]); } }; handlerDomProxyProto.setCursor = function (cursorStyle) { this.dom.style && (this.dom.style.cursor = cursorStyle || 'default'); }; zrUtil.mixin(HandlerDomProxy, Eventful); var _default = HandlerDomProxy; module.exports = _default;