travel/admin/node_modules/eve/eve.js

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// Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ┌────────────────────────────────────────────────────────────┐ \\
// │ Eve 0.4.2 - JavaScript Events Library │ \\
// ├────────────────────────────────────────────────────────────┤ \\
// │ Author Dmitry Baranovskiy (http://dmitry.baranovskiy.com/) │ \\
// └────────────────────────────────────────────────────────────┘ \\
(function (glob) {
var version = "0.4.2",
has = "hasOwnProperty",
separator = /[\.\/]/,
wildcard = "*",
fun = function () {},
numsort = function (a, b) {
return a - b;
},
current_event,
stop,
events = {n: {}},
/*\
* eve
[ method ]
* Fires event with given `name`, given scope and other parameters.
> Arguments
- name (string) name of the *event*, dot (`.`) or slash (`/`) separated
- scope (object) context for the event handlers
- varargs (...) the rest of arguments will be sent to event handlers
= (object) array of returned values from the listeners
\*/
eve = function (name, scope) {
name = String(name);
var e = events,
oldstop = stop,
args = Array.prototype.slice.call(arguments, 2),
listeners = eve.listeners(name),
z = 0,
f = false,
l,
indexed = [],
queue = {},
out = [],
ce = current_event,
errors = [];
current_event = name;
stop = 0;
for (var i = 0, ii = listeners.length; i < ii; i++) if ("zIndex" in listeners[i]) {
indexed.push(listeners[i].zIndex);
if (listeners[i].zIndex < 0) {
queue[listeners[i].zIndex] = listeners[i];
}
}
indexed.sort(numsort);
while (indexed[z] < 0) {
l = queue[indexed[z++]];
out.push(l.apply(scope, args));
if (stop) {
stop = oldstop;
return out;
}
}
for (i = 0; i < ii; i++) {
l = listeners[i];
if ("zIndex" in l) {
if (l.zIndex == indexed[z]) {
out.push(l.apply(scope, args));
if (stop) {
break;
}
do {
z++;
l = queue[indexed[z]];
l && out.push(l.apply(scope, args));
if (stop) {
break;
}
} while (l)
} else {
queue[l.zIndex] = l;
}
} else {
out.push(l.apply(scope, args));
if (stop) {
break;
}
}
}
stop = oldstop;
current_event = ce;
return out.length ? out : null;
};
// Undocumented. Debug only.
eve._events = events;
/*\
* eve.listeners
[ method ]
* Internal method which gives you array of all event handlers that will be triggered by the given `name`.
> Arguments
- name (string) name of the event, dot (`.`) or slash (`/`) separated
= (array) array of event handlers
\*/
eve.listeners = function (name) {
var names = name.split(separator),
e = events,
item,
items,
k,
i,
ii,
j,
jj,
nes,
es = [e],
out = [];
for (i = 0, ii = names.length; i < ii; i++) {
nes = [];
for (j = 0, jj = es.length; j < jj; j++) {
e = es[j].n;
items = [e[names[i]], e[wildcard]];
k = 2;
while (k--) {
item = items[k];
if (item) {
nes.push(item);
out = out.concat(item.f || []);
}
}
}
es = nes;
}
return out;
};
/*\
* eve.on
[ method ]
**
* Binds given event handler with a given name. You can use wildcards “`*`” for the names:
| eve.on("*.under.*", f);
| eve("mouse.under.floor"); // triggers f
* Use @eve to trigger the listener.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
**
= (function) returned function accepts a single numeric parameter that represents z-index of the handler. It is an optional feature and only used when you need to ensure that some subset of handlers will be invoked in a given order, despite of the order of assignment.
> Example:
| eve.on("mouse", eatIt)(2);
| eve.on("mouse", scream);
| eve.on("mouse", catchIt)(1);
* This will ensure that `catchIt()` function will be called before `eatIt()`.
*
* If you want to put your handler before non-indexed handlers, specify a negative value.
* Note: I assume most of the time you dont need to worry about z-index, but its nice to have this feature “just in case”.
\*/
eve.on = function (name, f) {
name = String(name);
if (typeof f != "function") {
return function () {};
}
var names = name.split(separator),
e = events;
for (var i = 0, ii = names.length; i < ii; i++) {
e = e.n;
e = e.hasOwnProperty(names[i]) && e[names[i]] || (e[names[i]] = {n: {}});
}
e.f = e.f || [];
for (i = 0, ii = e.f.length; i < ii; i++) if (e.f[i] == f) {
return fun;
}
e.f.push(f);
return function (zIndex) {
if (+zIndex == +zIndex) {
f.zIndex = +zIndex;
}
};
};
/*\
* eve.f
[ method ]
**
* Returns function that will fire given event with optional arguments.
* Arguments that will be passed to the result function will be also
* concated to the list of final arguments.
| el.onclick = eve.f("click", 1, 2);
| eve.on("click", function (a, b, c) {
| console.log(a, b, c); // 1, 2, [event object]
| });
> Arguments
- event (string) event name
- varargs (…) and any other arguments
= (function) possible event handler function
\*/
eve.f = function (event) {
var attrs = [].slice.call(arguments, 1);
return function () {
eve.apply(null, [event, null].concat(attrs).concat([].slice.call(arguments, 0)));
};
};
/*\
* eve.stop
[ method ]
**
* Is used inside an event handler to stop the event, preventing any subsequent listeners from firing.
\*/
eve.stop = function () {
stop = 1;
};
/*\
* eve.nt
[ method ]
**
* Could be used inside event handler to figure out actual name of the event.
**
> Arguments
**
- subname (string) #optional subname of the event
**
= (string) name of the event, if `subname` is not specified
* or
= (boolean) `true`, if current events name contains `subname`
\*/
eve.nt = function (subname) {
if (subname) {
return new RegExp("(?:\\.|\\/|^)" + subname + "(?:\\.|\\/|$)").test(current_event);
}
return current_event;
};
/*\
* eve.nts
[ method ]
**
* Could be used inside event handler to figure out actual name of the event.
**
**
= (array) names of the event
\*/
eve.nts = function () {
return current_event.split(separator);
};
/*\
* eve.off
[ method ]
**
* Removes given function from the list of event listeners assigned to given name.
* If no arguments specified all the events will be cleared.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
\*/
/*\
* eve.unbind
[ method ]
**
* See @eve.off
\*/
eve.off = eve.unbind = function (name, f) {
if (!name) {
eve._events = events = {n: {}};
return;
}
var names = name.split(separator),
e,
key,
splice,
i, ii, j, jj,
cur = [events];
for (i = 0, ii = names.length; i < ii; i++) {
for (j = 0; j < cur.length; j += splice.length - 2) {
splice = [j, 1];
e = cur[j].n;
if (names[i] != wildcard) {
if (e[names[i]]) {
splice.push(e[names[i]]);
}
} else {
for (key in e) if (e[has](key)) {
splice.push(e[key]);
}
}
cur.splice.apply(cur, splice);
}
}
for (i = 0, ii = cur.length; i < ii; i++) {
e = cur[i];
while (e.n) {
if (f) {
if (e.f) {
for (j = 0, jj = e.f.length; j < jj; j++) if (e.f[j] == f) {
e.f.splice(j, 1);
break;
}
!e.f.length && delete e.f;
}
for (key in e.n) if (e.n[has](key) && e.n[key].f) {
var funcs = e.n[key].f;
for (j = 0, jj = funcs.length; j < jj; j++) if (funcs[j] == f) {
funcs.splice(j, 1);
break;
}
!funcs.length && delete e.n[key].f;
}
} else {
delete e.f;
for (key in e.n) if (e.n[has](key) && e.n[key].f) {
delete e.n[key].f;
}
}
e = e.n;
}
}
};
/*\
* eve.once
[ method ]
**
* Binds given event handler with a given name to only run once then unbind itself.
| eve.once("login", f);
| eve("login"); // triggers f
| eve("login"); // no listeners
* Use @eve to trigger the listener.
**
> Arguments
**
- name (string) name of the event, dot (`.`) or slash (`/`) separated, with optional wildcards
- f (function) event handler function
**
= (function) same return function as @eve.on
\*/
eve.once = function (name, f) {
var f2 = function () {
eve.unbind(name, f2);
return f.apply(this, arguments);
};
return eve.on(name, f2);
};
/*\
* eve.version
[ property (string) ]
**
* Current version of the library.
\*/
eve.version = version;
eve.toString = function () {
return "You are running Eve " + version;
};
(typeof module != "undefined" && module.exports) ? (module.exports = eve) : (typeof define != "undefined" ? (define("eve", [], function() { return eve; })) : (glob.eve = eve));
})(this);