travel/admin/node_modules/zrender/lib/container/Group.js

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var zrUtil = require("../core/util");
var Element = require("../Element");
var BoundingRect = require("../core/BoundingRect");
/**
* Group是一个容器可以插入子节点Group的变换也会被应用到子节点上
* @module zrender/graphic/Group
* @example
* var Group = require('zrender/container/Group');
* var Circle = require('zrender/graphic/shape/Circle');
* var g = new Group();
* g.position[0] = 100;
* g.position[1] = 100;
* g.add(new Circle({
* style: {
* x: 100,
* y: 100,
* r: 20,
* }
* }));
* zr.add(g);
*/
/**
* @alias module:zrender/graphic/Group
* @constructor
* @extends module:zrender/mixin/Transformable
* @extends module:zrender/mixin/Eventful
*/
var Group = function (opts) {
opts = opts || {};
Element.call(this, opts);
for (var key in opts) {
if (opts.hasOwnProperty(key)) {
this[key] = opts[key];
}
}
this._children = [];
this.__storage = null;
this.__dirty = true;
};
Group.prototype = {
constructor: Group,
isGroup: true,
/**
* @type {string}
*/
type: 'group',
/**
* 所有子孙元素是否响应鼠标事件
* @name module:/zrender/container/Group#silent
* @type {boolean}
* @default false
*/
silent: false,
/**
* @return {Array.<module:zrender/Element>}
*/
children: function () {
return this._children.slice();
},
/**
* 获取指定 index 的儿子节点
* @param {number} idx
* @return {module:zrender/Element}
*/
childAt: function (idx) {
return this._children[idx];
},
/**
* 获取指定名字的儿子节点
* @param {string} name
* @return {module:zrender/Element}
*/
childOfName: function (name) {
var children = this._children;
for (var i = 0; i < children.length; i++) {
if (children[i].name === name) {
return children[i];
}
}
},
/**
* @return {number}
*/
childCount: function () {
return this._children.length;
},
/**
* 添加子节点到最后
* @param {module:zrender/Element} child
*/
add: function (child) {
if (child && child !== this && child.parent !== this) {
this._children.push(child);
this._doAdd(child);
}
return this;
},
/**
* 添加子节点在 nextSibling 之前
* @param {module:zrender/Element} child
* @param {module:zrender/Element} nextSibling
*/
addBefore: function (child, nextSibling) {
if (child && child !== this && child.parent !== this && nextSibling && nextSibling.parent === this) {
var children = this._children;
var idx = children.indexOf(nextSibling);
if (idx >= 0) {
children.splice(idx, 0, child);
this._doAdd(child);
}
}
return this;
},
_doAdd: function (child) {
if (child.parent) {
child.parent.remove(child);
}
child.parent = this;
var storage = this.__storage;
var zr = this.__zr;
if (storage && storage !== child.__storage) {
storage.addToStorage(child);
if (child instanceof Group) {
child.addChildrenToStorage(storage);
}
}
zr && zr.refresh();
},
/**
* 移除子节点
* @param {module:zrender/Element} child
*/
remove: function (child) {
var zr = this.__zr;
var storage = this.__storage;
var children = this._children;
var idx = zrUtil.indexOf(children, child);
if (idx < 0) {
return this;
}
children.splice(idx, 1);
child.parent = null;
if (storage) {
storage.delFromStorage(child);
if (child instanceof Group) {
child.delChildrenFromStorage(storage);
}
}
zr && zr.refresh();
return this;
},
/**
* 移除所有子节点
*/
removeAll: function () {
var children = this._children;
var storage = this.__storage;
var child;
var i;
for (i = 0; i < children.length; i++) {
child = children[i];
if (storage) {
storage.delFromStorage(child);
if (child instanceof Group) {
child.delChildrenFromStorage(storage);
}
}
child.parent = null;
}
children.length = 0;
return this;
},
/**
* 遍历所有子节点
* @param {Function} cb
* @param {} context
*/
eachChild: function (cb, context) {
var children = this._children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
cb.call(context, child, i);
}
return this;
},
/**
* 深度优先遍历所有子孙节点
* @param {Function} cb
* @param {} context
*/
traverse: function (cb, context) {
for (var i = 0; i < this._children.length; i++) {
var child = this._children[i];
cb.call(context, child);
if (child.type === 'group') {
child.traverse(cb, context);
}
}
return this;
},
addChildrenToStorage: function (storage) {
for (var i = 0; i < this._children.length; i++) {
var child = this._children[i];
storage.addToStorage(child);
if (child instanceof Group) {
child.addChildrenToStorage(storage);
}
}
},
delChildrenFromStorage: function (storage) {
for (var i = 0; i < this._children.length; i++) {
var child = this._children[i];
storage.delFromStorage(child);
if (child instanceof Group) {
child.delChildrenFromStorage(storage);
}
}
},
dirty: function () {
this.__dirty = true;
this.__zr && this.__zr.refresh();
return this;
},
/**
* @return {module:zrender/core/BoundingRect}
*/
getBoundingRect: function (includeChildren) {
// TODO Caching
var rect = null;
var tmpRect = new BoundingRect(0, 0, 0, 0);
var children = includeChildren || this._children;
var tmpMat = [];
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.ignore || child.invisible) {
continue;
}
var childRect = child.getBoundingRect();
var transform = child.getLocalTransform(tmpMat); // TODO
// The boundingRect cacluated by transforming original
// rect may be bigger than the actual bundingRect when rotation
// is used. (Consider a circle rotated aginst its center, where
// the actual boundingRect should be the same as that not be
// rotated.) But we can not find better approach to calculate
// actual boundingRect yet, considering performance.
if (transform) {
tmpRect.copy(childRect);
tmpRect.applyTransform(transform);
rect = rect || tmpRect.clone();
rect.union(tmpRect);
} else {
rect = rect || childRect.clone();
rect.union(childRect);
}
}
return rect || tmpRect;
}
};
zrUtil.inherits(Group, Element);
var _default = Group;
module.exports = _default;