zx/vendor/khanamiryan/qrcode-detector-decoder/lib/Qrcode/Decoder/DataMask.php

195 lines
4.2 KiB
PHP

<?php
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Zxing\Qrcode\Decoder;
use Zxing\Common\BitMatrix;
/**
* <p>Encapsulates data masks for the data bits in a QR code, per ISO 18004:2006 6.8. Implementations
* of this class can un-mask a raw BitMatrix. For simplicity, they will unmask the entire BitMatrix,
* including areas used for finder patterns, timing patterns, etc. These areas should be unused
* after the point they are unmasked anyway.</p>
*
* <p>Note that the diagram in section 6.8.1 is misleading since it indicates that i is column position
* and j is row position. In fact, as the text says, i is row position and j is column position.</p>
*
* @author Sean Owen
*/
abstract class DataMask
{
/**
* See ISO 18004:2006 6.8.1
*/
private static array $DATA_MASKS = [];
public function __construct()
{
}
public static function Init(): void
{
self::$DATA_MASKS = [
new DataMask000(),
new DataMask001(),
new DataMask010(),
new DataMask011(),
new DataMask100(),
new DataMask101(),
new DataMask110(),
new DataMask111(),
];
}
/**
* @param a $reference value between 0 and 7 indicating one of the eight possible
* data mask patterns a QR Code may use
*
* @return DataMask encapsulating the data mask pattern
*/
public static function forReference($reference)
{
if ($reference < 0 || $reference > 7) {
throw new \InvalidArgumentException();
}
return self::$DATA_MASKS[$reference];
}
/**
* <p>Implementations of this method reverse the data masking process applied to a QR Code and
* make its bits ready to read.</p>
*
* @param representation $bits of QR Code bits
* @param dimension $dimension of QR Code, represented by bits, being unmasked
*/
final public function unmaskBitMatrix($bits, $dimension): void
{
for ($i = 0; $i < $dimension; $i++) {
for ($j = 0; $j < $dimension; $j++) {
if ($this->isMasked($i, $j)) {
$bits->flip($j, $i);
}
}
}
}
abstract public function isMasked($i, $j);
}
DataMask::Init();
/**
* 000: mask bits for which (x + y) mod 2 == 0
*/
final class DataMask000 extends DataMask
{
// @Override
public function isMasked($i, $j)
{
return (($i + $j) & 0x01) == 0;
}
}
/**
* 001: mask bits for which x mod 2 == 0
*/
final class DataMask001 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
return ($i & 0x01) == 0;
}
}
/**
* 010: mask bits for which y mod 3 == 0
*/
final class DataMask010 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
return $j % 3 == 0;
}
}
/**
* 011: mask bits for which (x + y) mod 3 == 0
*/
final class DataMask011 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
return ($i + $j) % 3 == 0;
}
}
/**
* 100: mask bits for which (x/2 + y/3) mod 2 == 0
*/
final class DataMask100 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
return (int)(((int)($i / 2) + (int)($j / 3)) & 0x01) == 0;
}
}
/**
* 101: mask bits for which xy mod 2 + xy mod 3 == 0
*/
final class DataMask101 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
$temp = $i * $j;
return ($temp & 0x01) + ($temp % 3) == 0;
}
}
/**
* 110: mask bits for which (xy mod 2 + xy mod 3) mod 2 == 0
*/
final class DataMask110 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
$temp = $i * $j;
return ((($temp & 0x01) + ($temp % 3)) & 0x01) == 0;
}
}
/**
* 111: mask bits for which ((x+y)mod 2 + xy mod 3) mod 2 == 0
*/
final class DataMask111 extends DataMask
{
//@Override
public function isMasked($i, $j)
{
return (((($i + $j) & 0x01) + (($i * $j) % 3)) & 0x01) == 0;
}
}